Timeless Tavern is a Uni Project I realised with fellow students.
We created a group with Media Designers and Programmers to create a visually appealing and Fun game.
Together we did some Brainstorming and decided, that we wanted to make a cooking game with a very simple game loop in a medieval setting. The game loop consists of having tasks like chopping vegetables, putting them in a bowl, cook and serve the meal. Every level gets newly generated and bigger as you progress. Our character design and the environment are stylized and Low Poly to create a sort of silly feel to the game.
Paired with overly expressive animations and the fact that the cook does'nt have any pants, we achieved the perfect sillyness for our game.
We created a group with Media Designers and Programmers to create a visually appealing and Fun game.
Together we did some Brainstorming and decided, that we wanted to make a cooking game with a very simple game loop in a medieval setting. The game loop consists of having tasks like chopping vegetables, putting them in a bowl, cook and serve the meal. Every level gets newly generated and bigger as you progress. Our character design and the environment are stylized and Low Poly to create a sort of silly feel to the game.
Paired with overly expressive animations and the fact that the cook does'nt have any pants, we achieved the perfect sillyness for our game.
Character Design
Level Design and Environment
Environment
Level 1
Level 3
Character Animations
Chopping Animation
Idle Animation
Walking Animation
Character Design and Animations were made by me in Blender 5.1.
Environment, Level Design and Assets by me and a fellow design student.
Code by fellow IT students.
Game Engine: Unity
Environment, Level Design and Assets by me and a fellow design student.
Code by fellow IT students.
Game Engine: Unity